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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6745 (Oct 02 2026)

player_connect

game event

Declared in core.gameevents

Named in the code or data of server, client.

Deadworks (C#), as PlayerConnectEvent
[GameEventHandler("player_connect")]
public HookResult OnPlayerConnect(PlayerConnectEvent args) {
	// args.Name, args.Userid, args.Networkid, args.Xuid, args.Bot
	return HookResult.Continue;
}

Fields

FieldTypeDeadworks propertyValve's comment
namestring
Name string
player name
useridplayer_controller
Userid CBasePlayerController?
user ID on server (unique on server)
networkidstring
Networkid string
player network (i.e steam) id
xuiduint64
Xuid ulong
steam id
botbool
Bot bool

History

  1. 6696–6745first dumped