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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6745 (Oct 02 2026)

player_damage_increased

game event

Declared in game.gameevents

Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.

Deadworks (C#), as PlayerDamageIncreasedEvent
[GameEventHandler("player_damage_increased")]
public HookResult OnPlayerDamageIncreased(PlayerDamageIncreasedEvent args) {
	// args.EntindexPlayer, args.DamageIncrease
	return HookResult.Continue;
}

Fields

FieldTypeDeadworks propertyValve's comment
entindex_playerlong
EntindexPlayer int
damage_increaselong
DamageIncrease int

History

  1. 6696–6745first dumped