Named in the code or data of client.
PlayerDataAbilitiesChangedEvent[GameEventHandler("player_data_abilities_changed")]
public HookResult OnPlayerDataAbilitiesChanged(PlayerDataAbilitiesChangedEvent args) {
// args.Userid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? |