Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerFullUpdateEvent[GameEventHandler("player_full_update")]
public HookResult OnPlayerFullUpdate(PlayerFullUpdateEvent args) {
// args.Userid, args.Count
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_controller | Userid CBasePlayerController? | user ID on server |
| count | short | Count int | Number of this full update |