Named in the code or data of server, client.
PlayerGivenBarrierEvent[GameEventHandler("player_given_barrier")]
public HookResult OnPlayerGivenBarrier(PlayerGivenBarrierEvent args) {
// args.EntindexProvider, args.EntindexTarget, args.BarrierAmount, args.AbilityidSource
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_provider | long | EntindexProvider int | |
| entindex_target | long | EntindexTarget int | |
| barrier_amount | long | BarrierAmount int | |
| abilityid_source | long | AbilityidSource int |