Named in the code or data of server.
PlayerHealPreventedEvent[GameEventHandler("player_heal_prevented")]
public HookResult OnPlayerHealPrevented(PlayerHealPreventedEvent args) {
// args.EntindexAttacker, args.EntindexVictim, args.PreventedAmount, args.AbilityidSource
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_attacker | long | EntindexAttacker int | |
| entindex_victim | long | EntindexVictim int | |
| prevented_amount | long | PreventedAmount int | |
| abilityid_source | long | AbilityidSource int |