Named in the code or data of server, client.
PlayerHealedEvent[GameEventHandler("player_healed")]
public HookResult OnPlayerHealed(PlayerHealedEvent args) {
// args.EntindexHealer, args.EntindexHealed, args.HealAmount, args.AbilityidHealingSource
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_healer | long | EntindexHealer int | |
| entindex_healed | long | EntindexHealed int | |
| heal_amount | long | HealAmount int | |
| abilityid_healing_source | long | AbilityidHealingSource int |