Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerMaxhealthIncreasedEvent[GameEventHandler("player_maxhealth_increased")]
public HookResult OnPlayerMaxhealthIncreased(PlayerMaxhealthIncreasedEvent args) {
// args.EntindexPlayer, args.MaxhealthIncrease
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player | long | EntindexPlayer int | |
| maxhealth_increase | long | MaxhealthIncrease int |