Named in the code or data of server, client.
PlayerModifiersChangedEvent[GameEventHandler("player_modifiers_changed")]
public HookResult OnPlayerModifiersChanged(PlayerModifiersChangedEvent args) {
// args.EntindexPlayer, args.ModifierIndex
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player | long | EntindexPlayer int | |
| modifier_index | long | ModifierIndex int |