Named in the code or data of server, client.
PlayerRespawnedEvent[GameEventHandler("player_respawned")]
public HookResult OnPlayerRespawned(PlayerRespawnedEvent args) {
// args.Userid, args.FacingYaw
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? | user ID who was respawned |
| facing_yaw | float | FacingYaw float | where the camera should point at |