Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
PlayerRezIncomingEvent[GameEventHandler("player_rez_incoming")]
public HookResult OnPlayerRezIncoming(PlayerRezIncomingEvent args) {
// args.EntindexPlayerRezzer, args.EntindexPlayerRezzee, args.VictimX, args.VictimY,
// args.VictimZ
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| entindex_player_rezzer | long | EntindexPlayerRezzer int | |
| entindex_player_rezzee | long | EntindexPlayerRezzee int | |
| victim_x | float | VictimX float | |
| victim_y | float | VictimY float | |
| victim_z | float | VictimZ float |