Named in the code or data of server.
PlayerSpawnEvent[GameEventHandler("player_spawn")]
public HookResult OnPlayerSpawn(PlayerSpawnEvent args) {
// args.UseridController, args.UseridPawn
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_controller_and_pawn | UseridController CBasePlayerController? UseridPawn CBasePlayerPawn? |