Named in the code or data of server, client.
PlayerTeamEvent[GameEventHandler("player_team")]
public HookResult OnPlayerTeam(PlayerTeamEvent args) {
// args.UseridController, args.UseridPawn, args.Team, args.Oldteam, args.Disconnect,
// args.Silent, args.Name, args.Isbot
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_controller_and_pawn | UseridController CBasePlayerController? UseridPawn CBasePlayerPawn? | |
| team | byte | Team int | team id |
| oldteam | byte | Oldteam int | old team id |
| disconnect | bool | Disconnect bool | team change because player disconnects |
| silent | bool | Silent bool | |
| name | string | Name string | |
| isbot | bool | Isbot bool |