Named in the code or data of server, client.
RoundStartEvent[GameEventHandler("round_start")]
public HookResult OnRoundStart(RoundStartEvent args) {
// args.Timelimit, args.Fraglimit, args.Objective
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| timelimit | long | Timelimit int | round time limit in seconds |
| fraglimit | long | Fraglimit int | frag limit in seconds |
| objective | string | Objective string | round objective |