Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
ServerSpawnEvent[GameEventHandler("server_spawn")]
public HookResult OnServerSpawn(ServerSpawnEvent args) {
// args.Hostname, args.Address, args.Port, args.Game, args.Mapname, args.Addonname,
// args.Maxplayers, args.Os, args.Dedicated, args.Password
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| hostname | string | Hostname string | public host name |
| address | string | Address string | hostame, IP or DNS name |
| port | short | Port int | server port |
| game | string | Game string | game dir |
| mapname | string | Mapname string | map name |
| addonname | string | Addonname string | addon name |
| maxplayers | long | Maxplayers int | max players |
| os | string | Os string | WIN32, LINUX |
| dedicated | bool | Dedicated bool | true if dedicated server |
| password | bool | Password bool | true if password protected |