Named in the code or data of server, client.
SpecTargetUpdatedEvent[GameEventHandler("spec_target_updated")]
public HookResult OnSpecTargetUpdated(SpecTargetUpdatedEvent args) {
// args.UseridController, args.UseridPawn, args.Target
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_controller_and_pawn | UseridController CBasePlayerController? UseridPawn CBasePlayerPawn? | spectating player |
| target | ehandle | Target CBaseEntity? | ehandle of the target |