Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
TeamplayBroadcastAudioEvent[GameEventHandler("teamplay_broadcast_audio")]
public HookResult OnTeamplayBroadcastAudio(TeamplayBroadcastAudioEvent args) {
// args.Team, args.Sound
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| team | byte | Team int | unique team id |
| sound | string | Sound string | name of the sound to emit |