Named in the code or data of server.
TeamplayRoundStartEvent[GameEventHandler("teamplay_round_start")]
public HookResult OnTeamplayRoundStart(TeamplayRoundStartEvent args) {
// args.FullReset
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| full_reset | bool | FullReset bool | is this a full reset of the map |