Not named anywhere in the server, client or engine binaries. It may be fired by scripts, or not at all.
VoteChangedEvent[GameEventHandler("vote_changed")]
public HookResult OnVoteChanged(VoteChangedEvent args) {
// args.YesVotes, args.NoVotes, args.PotentialVotes
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| yesVotes | byte | YesVotes int | |
| noVotes | byte | NoVotes int | |
| potentialVotes | byte | PotentialVotes int |