Named in the code or data of client.
ZiplinePlayerAttachedEvent[GameEventHandler("zipline_player_attached")]
public HookResult OnZiplinePlayerAttached(ZiplinePlayerAttachedEvent args) {
// args.Userid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? |