Named in the code or data of server, client.
ZiplinePlayerDetachedEvent[GameEventHandler("zipline_player_detached")]
public HookResult OnZiplinePlayerDetached(ZiplinePlayerDetachedEvent args) {
// args.Userid
return HookResult.Continue;
}| Field | Type | Deadworks property | Valve's comment |
| userid | player_pawn | Userid CBasePlayerPawn? |