ability_afterburn/modifier_afterburn_dot
Burning from Afterburnmodifierclass modifier_afterburn_dot · defined in ability_afterburn (Afterburn) at m_AutoIntrinsicModifiers.0.m_AfterburnDotModifier
Deadworks (C#)
pawn.AddModifier("ability_afterburn/modifier_afterburn_dot", new Dictionary<string, float> {
["OutgoingTechDamagePercent"] = 0f,
});Ability values
Read from Afterburn's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_afterburn_dot" |
| m_bIsHidden | false |
| m_nAttributes | "MODIFIER_ATTRIBUTE_MULTIPLE" |
| m_sStartSound | "" |
| _my_subclass_name | "modifier_afterburn_dot" |
| m_nEnabledStateMask | "MODIFIER_STATE_AFTERBURNING" |
| m_sAfterburnParticle | "particles/abilities/inferno/inferno_afterburn_debuff.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_CASTER_ONLY" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_sAmbientLoopingSound | "Inferno.Afterburn.Modifier.Lp" |
| m_strSmallIconCssClass | "afterburn_dot" |
| m_nStatusEffectPriority | 50 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_afterburn.vpcf" |
| m_eModifierDisplayLocaiton | "MODIFIER_DISPLAY_HEALTHBAR" |