ability_afterburn/modifier_afterburn_watcher
modifierclass modifier_afterburn_watcher · defined in ability_afterburn (Afterburn) at m_AutoIntrinsicModifiers.0
Deadworks (C#)
pawn.AddModifier("ability_afterburn/modifier_afterburn_watcher");VData
| _class | "modifier_afterburn_watcher" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_afterburn_watcher" |
| m_BuildUpModifier | 11 keys{
"_class": "modifier_citadel_base_buildup",
"m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
"m_eBuildupMode": "BUILDUP_MODE_MAX_FILL_DURATION",
"_my_subclass_name": "modifier_citadel_base_buildup",
"m_sLocalizationName": "modifier_citadel_afterburn_buildup",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_strSmallIconCssClass": "afterburn_buildup",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
"m_bBuildupAffectedByEffectiveness": true,
"m_bUseBaseWeaponCycleTimeForDelay": true
} |
| m_vecProcDamageTypes | 3 items[
"CITADEL_DAMAGETYPE_BULLET",
"CITADEL_DAMAGETYPE_ABILITY",
"CITADEL_DAMAGETYPE_MELEE"
] |
| m_flHeavyMeleeBuildUp | 35 |
| m_flHeavyMeleeRefresh | 3 |
| m_flLightMeleeBuildUp | 20 |
| m_flLightMeleeRefresh | 1.5 |
| m_AfterburnDotModifier | 15 keys{
"_class": "modifier_afterburn_dot",
"m_bIsHidden": false,
"m_nAttributes": "MODIFIER_ATTRIBUTE_MULTIPLE",
"m_sStartSound": "",
"_my_subclass_name": "modifier_afterburn_dot",
"m_nEnabledStateMask": "MODIFIER_STATE_AFTERBURNING",
"m_sAfterburnParticle": "particles/abilities/inferno/inferno_afterburn_debuff.vpcf",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
"m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
"m_sAmbientLoopingSound": "Inferno.Afterburn.Modifier.Lp",
"m_strSmallIconCssClass": "afterburn_dot",
"m_nStatusEffectPriority": 50,
"m_strParticleStatusEffect": "particles/status_fx/status_fx_afterburn.vpcf",
"m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"OutgoingTechDamagePercent"
]
} |
| m_strAfterburnHitSound | "Inferno.Afterburn.Modifier.Start" |
| m_sAfterburnExplodeParticle | "particles/abilities/inferno/inferno_afterburn_explode.vpcf" |