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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_bookworm_knightbarrier/knightbarrier

modifier

class modifier_bookworm_knightbarrier · defined in ability_bookworm_knightbarrier (Plot Armor) at m_BarrierModifier

Deadworks (C#)
pawn.AddModifier("ability_bookworm_knightbarrier/knightbarrier", new Dictionary<string, float> {
	["BaseAttackDamagePercent"] = 25f,
	["BonusFireRate"] = 0f,
});

Ability values

Read from Plot Armor's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BaseAttackDamagePercentWeapon Damage25
BonusFireRateFire Rate0

VData

_class"modifier_bookworm_knightbarrier"
m_sStartSound""
m_sExpiredSound"Bookworm.Barrier.Shield.Expire"
m_DebuffModifier
5 keys
{
  "_class": "modifier_citadel_disarm_proc",
  "m_bIsHidden": true,
  "_my_subclass_name": "disarm",
  "m_nEnabledStateMask": "MODIFIER_STATE_MELEE_DISABLED",
  "m_strParticleEffect": "particles/upgrades/disarming_hex_debuff.vpcf"
}
_my_subclass_name"knightbarrier"
m_BarrierBehavior"MODIFIER_BARRIER_BEHAVIOR_REMOVE_ON_DESTROY"
m_strParticleEffect"particles/abilities/bookworm/bookworm_shield.vpcf"
m_eHudDisplayLocation"DISPLAY_HUD_NONE"
m_sAmbientLoopingSound"Bookworm.Barrier.Lp"
m_BarrierCreateParticle"particles/abilities/bookworm/bookworm_shield_start.vpcf"

History

  1. 6696–6745first dumped