pawn.AddModifier("ability_bullet_flurry/cast");| _class | "modifier_citadel_bullet_flurry_windup" |
| m_bIsHidden | true |
| m_AG2HeroState | 1 key{
"m_strParamName": "bullet_flurry_intro"
} |
| _my_subclass_name | "cast" |
| m_strParticleEffect | "particles/abilities/haze/haze_bullet_flurry_cast.vpcf" |