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Modding Database

Up to date with Steam · checked 17s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_bullet_flurry/modifier_citadel_bullet_flurry

modifier

class modifier_citadel_bullet_flurry · defined in ability_bullet_flurry (Bullet Dance) at m_BulletFlurryModifier

Deadworks (C#)
pawn.AddModifier("ability_bullet_flurry/modifier_citadel_bullet_flurry", new Dictionary<string, float> {
	["BonusFireRate"] = 25f,
	["WeaponDamageBonus"] = 7f,
});

Ability values

Read from Bullet Dance's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusFireRateFire Rate25
WeaponDamageBonusWeapon Damage7

VData

_class"modifier_citadel_bullet_flurry"
m_bIsHiddentrue
m_sStartSound"Haze.BulletFlurry.Modifier.Start"
m_AG2HeroState
1 key
{
  "m_strParamName": "bullet_flurry"
}
m_sExpiredSound"Haze.BulletFlurry.Modifier.End"
m_ImpactParticle""
_my_subclass_name"modifier_citadel_bullet_flurry"
m_nEnabledStateMask"MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INFINITE_CLIP"
m_strParticleEffect""
m_eHudDisplayLocation"DISPLAY_HUD_LEFT"
m_strAttackerHitSound"Ability.BulletEvade"
m_sAmbientLoopingSound"Haze.BulletFlurry.Modifier.Lp"

History

  1. 6722–6745changed
    • ~m_strParticleEffect""→particles/abilities/haze/haze_flurry_poses.vpcf
  2. 6696–6701first dumped