ability_bullet_flurry/modifier_citadel_bullet_flurry
modifierclass modifier_citadel_bullet_flurry · defined in ability_bullet_flurry (Bullet Dance) at m_BulletFlurryModifier
Deadworks (C#)
pawn.AddModifier("ability_bullet_flurry/modifier_citadel_bullet_flurry", new Dictionary<string, float> {
["BonusFireRate"] = 25f,
["WeaponDamageBonus"] = 7f,
});Ability values
Read from Bullet Dance's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_citadel_bullet_flurry" |
| m_bIsHidden | true |
| m_sStartSound | "Haze.BulletFlurry.Modifier.Start" |
| m_AG2HeroState | 1 key{
"m_strParamName": "bullet_flurry"
} |
| m_sExpiredSound | "Haze.BulletFlurry.Modifier.End" |
| m_ImpactParticle | "" |
| _my_subclass_name | "modifier_citadel_bullet_flurry" |
| m_nEnabledStateMask | "MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INFINITE_CLIP" |
| m_strParticleEffect | "particles/abilities/haze/haze_flurry_poses.vpcf" |
| m_eHudDisplayLocation | "DISPLAY_HUD_LEFT" |
| m_strAttackerHitSound | "Ability.BulletEvade" |
| m_sAmbientLoopingSound | "Haze.BulletFlurry.Modifier.Lp" |
History
- 6722–6745changed
- ~m_strParticleEffect
""→particles/abilities/haze/haze_flurry_poses.vpcf
- 6696–6701first dumped