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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6745 (Oct 02 2026)

ability_druid_plant_invis_bush/druid_invis_bush_aura

modifier

class modifier_druid_invis_aura · defined in ability_druid_plant_invis_bush at m_InvisAreaModifier

Deadworks (C#)
pawn.AddModifier("ability_druid_plant_invis_bush/druid_invis_bush_aura");

VData

_class"modifier_druid_invis_aura"
m_eLosCheck"Bounds"
_my_subclass_name"druid_invis_bush_aura"
m_iAuraSearchType"CITADEL_UNIT_TARGET_ALL"
m_iAuraSearchFlags"CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_strParticleEffect"particles/abilities/kelvin/kelvin_ice_grenade_explode_ring.vpcf"
m_modifierProvidedByAura
6 keys
{
  "_class": "modifier_druid_invis",
  "m_bIsHidden": false,
  "m_eDebuffType": "MODIFIER_DEBUFF_NO",
  "_my_subclass_name": "druid_invis_bush_obscured",
  "m_strParticleEffect": "",
  "m_strScreenParticleEffect": "particles/abilities/druid/druid_invis_screen_effect.vpcf"
}
m_strScreenParticleEffect""

History

  1. 6722–6745added