ability_empowerbullet/empowerbullet_watcher
modifierclass modifier_empower_bullet · defined in ability_empowerbullet (Sleight of Hand) at m_EmpowerBulletModifier
Deadworks (C#)
pawn.AddModifier("ability_empowerbullet/empowerbullet_watcher", new Dictionary<string, float> {
["BonusMoveSpeed"] = 0f,
});Ability values
Read from Sleight of Hand's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_empower_bullet" |
| m_sStartSound | "" |
| m_bCanBeEvaded | false |
| m_sExpiredSound | "" |
| m_DebuffModifier | 3 keys{
"_class": "modifier_stomp_debuff",
"m_bIsHidden": true,
"_my_subclass_name": "empowerbullet_debuff"
} |
| _my_subclass_name | "empowerbullet_watcher" |
| m_ExplosionParticle | "particles/abilities/gunslinger/gunslinger_empowerbullet_impact.vpcf" |
| m_strParticleEffect | "" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_nAbilityTargetTypes | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_sAmbientLoopingSound | "Haze.Smoke.Bomb.Modifier.Lp" |
| m_EmpowerWeaponParticle | "particles/abilities/gunslinger/gunslinger_weapon_buff.vpcf" |
| m_ShotConfirmationSound | "Astro.TargetPractice.Impact.Headshot" |
| m_nStatusEffectPriority | 0 |
| m_TracerAdditionParticle | "particles/abilities/gunslinger/gunslinger_empowerbullet_tracer.vpcf" |
| m_ExplosionVictimParticle | "particles/abilities/astro/astro_crack_shot_impact_victim.vpcf" |
| m_OnBulletRolledProcSound | "Mods.Tech.MysticShot.Proc" |
| m_strParticleEffectConfig | "" |
| m_strParticleStatusEffect | "" |
| m_strScreenParticleEffect | "" |
| m_flMaxBulletsToProcInShot | 1 |
| m_bRollOnceForAllBulletsInAShot | false |
| m_strParticleStatusEffectConfig | "" |
| m_strScreenParticleEffectConfig | "" |
| m_nAmbientLoopingSoundRecipients | "MODIFIER_SOUND_RECIPIENT_ALWAYS" |