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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_familiar_ability01/effect

modifier

class citadel_modifier_familiar_asleep · defined in ability_familiar_ability01 (Naptime) at m_EffectModifier

Deadworks (C#)
pawn.AddModifier("ability_familiar_ability01/effect");

VData

_class"citadel_modifier_familiar_asleep"
m_sStartSound"Familiar.Naptime.Status.Sleep"
m_sExpiredSound"Familiar.Naptime.Status.Wake"
_my_subclass_name"effect"
m_strParticleEffect"particles/abilities/familiar/familiar_staring_target_debuff.vpcf"
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_WakeUpDamageParticle"particles/abilities/familiar/familiar_naptime_damage.vpcf"
m_sAmbientLoopingSound""
m_strSmallIconCssClass"immobilize"
m_strParticleEffectConfig"preview"
m_strParticleStatusEffect""
m_strScreenParticleEffect"particles/abilities/familiar/familiar_naptime_debuff_screen.vpcf"

History

  1. 6696–6745first dumped