ability_familiar_ability01/effect
modifierclass citadel_modifier_familiar_asleep · defined in ability_familiar_ability01 (Naptime) at m_EffectModifier
Deadworks (C#)
pawn.AddModifier("ability_familiar_ability01/effect");VData
| _class | "citadel_modifier_familiar_asleep" |
| m_sStartSound | "Familiar.Naptime.Status.Sleep" |
| m_sExpiredSound | "Familiar.Naptime.Status.Wake" |
| _my_subclass_name | "effect" |
| m_strParticleEffect | "particles/abilities/familiar/familiar_staring_target_debuff.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_EVERYONE" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_WakeUpDamageParticle | "particles/abilities/familiar/familiar_naptime_damage.vpcf" |
| m_sAmbientLoopingSound | "" |
| m_strSmallIconCssClass | "immobilize" |
| m_strParticleEffectConfig | "preview" |
| m_strParticleStatusEffect | "" |
| m_strScreenParticleEffect | "particles/abilities/familiar/familiar_naptime_debuff_screen.vpcf" |