ability_familiar_ability01/familiar_ult_unstoppable
Unstoppablemodifierclass modifier_unstoppable · defined in ability_familiar_ability01 (Naptime) at m_UnstoppableWhileChannelingModifier
Deadworks (C#)
pawn.AddModifier("ability_familiar_ability01/familiar_ult_unstoppable");VData
| _class | "modifier_unstoppable" |
| m_bIsHidden | false |
| m_sStartSound | "" |
| m_AG2BaseState | 1 key{
"m_strParamName": ""
} |
| m_AG2HeroState | 1 key{
"m_strParamName": ""
} |
| m_AG2BaseAction | 1 key{
"m_strParamName": ""
} |
| m_sExpiredSound | "" |
| m_ShieldParticle | "particles/abilities/familiar/familiar_naptime_channel_unstoppable.vpcf" |
| _my_subclass_name | "familiar_ult_unstoppable" |
| m_bIsHiddenOverhead | true |
| m_nEnabledStateMask | "MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE" |
| m_sLocalizationName | "modifier_unstoppable" |
| m_strHudMessageText | "#modifier_unstoppable" |
| m_nDisabledStateMask | "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF" |
| m_eHudDisplayLocation | "DISPLAY_HUD_NONE" |
| m_PlayerShieldParticle | "particles/abilities/familiar/familiar_naptime_channel_unstoppable.vpcf" |
| m_sAmbientLoopingSound | "" |
| m_strSmallIconCssClass | "unstoppable" |
| m_nStatusEffectPriority | 25 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_unstoppable.vpcf" |