ability_familiar_attach/hopoutbuff
modifierclass modifier_base · defined in ability_familiar_attach (Tag Along) at m_HopOffBuffModifier
Deadworks (C#)
pawn.AddModifier("ability_familiar_attach/hopoutbuff", new Dictionary<string, float> {
["TechPowerPercent"] = 0f,
["BonusSpiritPower"] = 0f,
});Ability values
Read from Tag Along's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| _my_subclass_name | "hopoutbuff" |