pawn.AddModifier("ability_familiar_attach/lockout");| _class | "modifier_familiar_hopoutlockout" |
| m_bIsHidden | true |
| _my_subclass_name | "lockout" |
| m_strParticleEffect | "particles/abilities/familiar/familiar_tag_along_hopoff.vpcf" |
| m_strParticleEffectConfig | "preview" |