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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_fencer_ultimate/cursed_non_hero

Grand Finalemodifier

class modifier_fencer_ultimate_target · defined in ability_fencer_ultimate (Itani Lo Sahn) at m_TargetNonHeroModifier

Deadworks (C#)
pawn.AddModifier("ability_fencer_ultimate/cursed_non_hero", new Dictionary<string, float> {
	["SlowPercent"] = 0f,
	["GroundDashReductionPercent"] = -26f,
	["FireRateSlow"] = 0f,
});

Ability values

Read from Itani Lo Sahn's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
SlowPercentMove Speed0
GroundDashReductionPercentDash Distance-26
FireRateSlowFire Rate0

VData

_class"modifier_fencer_ultimate_target"
m_sSlashSound"Fencer.Super.Slash.Target.Mod.Expire"
m_sStartSound""
m_strTimerSound"Fencer.Super.Slash.Target.Mod.Lp"
_my_subclass_name"cursed_non_hero"
m_strDashHitEnemy""
m_DashImpactEffect"particles/abilities/fencer/fencer_ult_impact_slash_creep.vpcf"
m_nEnabledStateMask"MODIFIER_STATE_HEALING_DISABLED | MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
m_sLocalizationName"Citadel_StatusEffectEMP"
m_strParticleEffect"particles/abilities/fencer/fencer_ult_root_creep.vpcf"
m_flDamageTimeOffset0.3
m_eHudDisplayLocation"DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound""
m_nStatusEffectPriority50
m_flEndTimeScaleForFlinch0.9
m_strParticleStatusEffect"particles/status_fx/status_fx_chrono_carbine_hit_debuff.vpcf"
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6722–6745changed
    • ~m_sLocalizationNameCitadel_StatusEffectEMP→modifier_citadel_silenced
  2. 6696–6701first dumped