ability_fire_bomb/modifier_progressbar
modifierclass modifier_base · defined in ability_fire_bomb (Concussive Combustion) at m_ProgressBarModifier
Deadworks (C#)
pawn.AddModifier("ability_fire_bomb/modifier_progressbar");VData
| _class | "modifier_base" |
| m_bIsHidden | true |
| _my_subclass_name | "modifier_progressbar" |
| m_bReverseHudProgressBar | true |