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Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6731 (Oct 01 2026), not the latest

ability_flame_dash/modifier_flamedash

modifier

class modifier_flamedash · defined in ability_flame_dash (Flame Dash) at m_FlameDashModifier

Deadworks (C#)
pawn.AddModifier("ability_flame_dash/modifier_flamedash", new Dictionary<string, float> {
	["FlameDashJumpBonus"] = 50f,
	["SlowResistance"] = 50f,
});

Ability values

Read from Flame Dash's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
FlameDashJumpBonus50
SlowResistanceSlow Resistance50

VData

_class"modifier_flamedash"
m_bIsHiddentrue
m_sStartSound"Inferno.FlameDash.Modifier.Start"
m_AG2HeroState
1 key
{
  "m_strParamName": "flame_dash"
}
m_sExpiredSound"Inferno.FlameDash.Modifier.Stop"
_my_subclass_name"modifier_flamedash"
m_FootstepOverride
1 key
{
  "m_sFootstepSound": ""
}
m_ProgressModifier
4 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "progress_watcher",
  "m_sLocalizationName": "modifier_flamedash"
}
m_FlameAuraParticle"particles/abilities/inferno/inferno_flame_dash.vpcf"
m_nEnabledStateMask"MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_MELEE_DISABLED | MODIFIER_STATE_SLIDING_DISABLED | MODIFIER_STATE_DUCKING_DISABLED"
m_FootstepAdditional""
m_GroundAuraModifier
6 keys
{
  "_class": "modifier_flamedash_ground_aura",
  "m_flHeight": 80,
  "m_GroundParticle": "particles/abilities/inferno/inferno_incendiary_debug.vpcf",
  "_my_subclass_name": "modifier_flamedash_ground_aura",
  "m_sAmbientLoopingSound": "Inferno.FlameDash.Modifier.Aura.Lp",
  "m_modifierProvidedByAura": {
    "_class": "modifier_flamedash_burn",
    "m_bIsHidden": true,
    "m_DebuffModifier": {
      "_class": "modifier_base",
      "m_bIsHidden": true,
      "_my_subclass_name": "modifier_flamedash_debuff",
      "m_sLocalizationName": "modifier_flamedash_debuff",
      "m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
      "m_strSmallIconCssClass": "flame_dash_burn",
      "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
        "FireRateSlow"
      ]
    },
    "_my_subclass_name": "modifier_flamedash_burn",
    "m_strParticleEffect": "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf",
    "m_strSmallIconCssClass": "flame_dash_burn",
    "m_strParticleStatusEffect": "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf",
    "m_strScreenParticleEffect": ""
  }
}
m_sAmbientLoopingSound"Inferno.FlameDash.Modifier.Lp"
m_cameraSequenceCreated
3 keys
{
  "m_vecFOVOperations": [
    {
      "m_flSpringTarget": -10,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 3,
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 220,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 10
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ],
  "m_vecTargetPosOperations": [
    {
      "m_flLagMaxSpeed": 200,
      "m_eCameraOperation": "k_ECameraOp_Lag",
      "m_flLagMinDuration": 0.1,
      "m_flLagSpringStrength": 5
    }
  ]
}

History

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