ability_flame_dash/modifier_flamedash_ground_aura
modifierclass modifier_flamedash_ground_aura · defined in ability_flame_dash (Flame Dash) at m_FlameDashModifier.m_GroundAuraModifier
Deadworks (C#)
pawn.AddModifier("ability_flame_dash/modifier_flamedash_ground_aura");VData
| _class | "modifier_flamedash_ground_aura" |
| m_flHeight | 80 |
| m_GroundParticle | "particles/abilities/inferno/inferno_incendiary_debug.vpcf" |
| _my_subclass_name | "modifier_flamedash_ground_aura" |
| m_sAmbientLoopingSound | "Inferno.FlameDash.Modifier.Aura.Lp" |
| m_modifierProvidedByAura | 8 keys{
"_class": "modifier_flamedash_burn",
"m_bIsHidden": true,
"m_DebuffModifier": {
"_class": "modifier_base",
"m_bIsHidden": true,
"_my_subclass_name": "modifier_flamedash_debuff",
"m_sLocalizationName": "modifier_flamedash_debuff",
"m_eDrawOverheadStatus": "OVERHEAD_DRAW_NEVER",
"m_strSmallIconCssClass": "flame_dash_burn",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"FireRateSlow"
]
},
"_my_subclass_name": "modifier_flamedash_burn",
"m_strParticleEffect": "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf",
"m_strSmallIconCssClass": "flame_dash_burn",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf",
"m_strScreenParticleEffect": ""
} |