ability_frank_painaura/painaura
modifierclass modifier_frank_painaura · defined in ability_frank_painaura (Aura of Suffering) at m_AuraModifier
Deadworks (C#)
pawn.AddModifier("ability_frank_painaura/painaura", new Dictionary<string, float> {
["StatusResistancePercent"] = 0f,
});Ability values
Read from Aura of Suffering's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_frank_painaura" |
| m_bIsHidden | true |
| m_sStartSound | "Frank.Pain.Aura.Cast" |
| m_AG2HeroState | 1 key{
"m_strParamName": "frank_ability_pain_aura"
} |
| m_AuraParticle | "particles/abilities/frank/frank_painaura_aura.vpcf" |
| m_sExpiredSound | "Frank.Pain.Aura.Deactivate" |
| m_DebuffModifier | 6 keys{
"_class": "modifier_frank_painaura_target",
"m_AG2HeroState": {
"m_strParamName": ""
},
"m_DrainParticle": "",
"_my_subclass_name": "painauradebuff",
"m_strParticleEffect": "particles/abilities/frank/frank_painaura_aura_debuff.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"SlowPercent",
"EnemyDashSlowPercent",
"OutgoingDamagePercent",
"IncomingDamagePercent"
]
} |
| _my_subclass_name | "painaura" |
| m_sAmbientLoopingSound | "Frank.Pain.Aura.Lp" |
| m_cameraSequenceCreated | 2 keys{
"m_nPriority": 2,
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 120,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_cameraSequenceRemoved | 2 keys{
"m_nPriority": 2,
"m_vecDistanceOperations": [
{
"m_eCameraOperation": "k_ECameraOp_Spring"
}
]
} |
| m_strScreenParticleEffect | "particles/abilities/frank/frank_painaura_aura_screen.vpcf" |