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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_frank_painaura/painaura

modifier

class modifier_frank_painaura · defined in ability_frank_painaura (Aura of Suffering) at m_AuraModifier

Deadworks (C#)
pawn.AddModifier("ability_frank_painaura/painaura", new Dictionary<string, float> {
	["StatusResistancePercent"] = 0f,
});

Ability values

Read from Aura of Suffering's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
StatusResistancePercentDebuff Resist0

VData

_class"modifier_frank_painaura"
m_bIsHiddentrue
m_sStartSound"Frank.Pain.Aura.Cast"
m_AG2HeroState
1 key
{
  "m_strParamName": "frank_ability_pain_aura"
}
m_AuraParticle"particles/abilities/frank/frank_painaura_aura.vpcf"
m_sExpiredSound"Frank.Pain.Aura.Deactivate"
m_DebuffModifier
6 keys
{
  "_class": "modifier_frank_painaura_target",
  "m_AG2HeroState": {
    "m_strParamName": ""
  },
  "m_DrainParticle": "",
  "_my_subclass_name": "painauradebuff",
  "m_strParticleEffect": "particles/abilities/frank/frank_painaura_aura_debuff.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SlowPercent",
    "EnemyDashSlowPercent",
    "OutgoingDamagePercent",
    "IncomingDamagePercent"
  ]
}
_my_subclass_name"painaura"
m_sAmbientLoopingSound"Frank.Pain.Aura.Lp"
m_cameraSequenceCreated
2 keys
{
  "m_nPriority": 2,
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 120,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_bValuesAreRelative": true
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_cameraSequenceRemoved
2 keys
{
  "m_nPriority": 2,
  "m_vecDistanceOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Spring"
    }
  ]
}
m_strScreenParticleEffect"particles/abilities/frank/frank_painaura_aura_screen.vpcf"

History

  1. 6696–6745first dumped