ability_frank_revive/reviving
modifierclass modifier_frank_reviving · defined in ability_frank_revive (Shocking Reanimation) at m_RevivingModifier
Deadworks (C#)
pawn.AddModifier("ability_frank_revive/reviving");VData
| _class | "modifier_frank_reviving" |
| m_bIsHidden | true |
| m_sStartSound | "Frank.Reanimation.Start" |
| m_sExpiredSound | "Frank.Reanimation.Explosion" |
| _my_subclass_name | "reviving" |
| m_nEnabledStateMask | "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO" |
| m_eHudDisplayLocation | "DISPLAY_HUD_CENTER" |
| m_cameraSequenceCreated | 2 keys{
"m_nPriority": 3,
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 500,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flSpringStrength": 9,
"m_bValuesAreRelative": true
},
{
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_cameraSequenceRemoved | 8 keys{
"m_bIsEmpty": false,
"m_strToken": "",
"m_nPriority": 1,
"m_vecFOVOperations": [],
"m_vecDistanceOperations": [],
"m_vecTargetPosOperations": [],
"m_vecVertOffsetOperations": [],
"m_vecHorizOffsetOperations": []
} |