ability_frank_revive/selfbuff
modifierclass modifier_base · defined in ability_frank_revive (Shocking Reanimation) at m_BuffModifier
Deadworks (C#)
pawn.AddModifier("ability_frank_revive/selfbuff", new Dictionary<string, float> {
["BulletResist"] = 0f,
["TechResist"] = 0f,
});Ability values
Read from Shocking Reanimation's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_base" |
| m_bIsHidden | false |
| _my_subclass_name | "selfbuff" |
| m_strParticleEffect | "" |