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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_frank_revive/selfbuff

modifier

class modifier_base · defined in ability_frank_revive (Shocking Reanimation) at m_BuffModifier

Deadworks (C#)
pawn.AddModifier("ability_frank_revive/selfbuff", new Dictionary<string, float> {
	["BulletResist"] = 0f,
	["TechResist"] = 0f,
});

Ability values

Read from Shocking Reanimation's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BulletResistBullet Resist0
TechResistSpirit Resist0

VData

_class"modifier_base"
m_bIsHiddenfalse
_my_subclass_name"selfbuff"
m_strParticleEffect""

History

  1. 6696–6745first dumped