ability_gunslinger_salvo/salvo_bullet_watcher
modifierclass modifier_salvo_bullet · defined in ability_gunslinger_salvo (Demontrigger Blitz) at m_ProcWatcherModifier
Deadworks (C#)
pawn.AddModifier("ability_gunslinger_salvo/salvo_bullet_watcher");VData
| _class | "modifier_salvo_bullet" |
| m_bIsHidden | true |
| m_bCanBeEvaded | false |
| _my_subclass_name | "salvo_bullet_watcher" |
| m_SalvoWeaponParticle | "particles/abilities/gunslinger/gunslinger_weapon_buff.vpcf" |
| m_cameraSequenceCreated | 1 key{
"m_vecDistanceOperations": [
{
"m_flSpringTarget": 100,
"m_flApproachSpeed": 60,
"m_bSpringToDefault": false,
"m_eCameraOperation": "k_ECameraOp_Spring",
"m_flApproachTarget": 120,
"m_bValuesAreRelative": true,
"m_flApproachAcceleration": 100
},
{
"m_bMaintainCurrent": true,
"m_eCameraOperation": "k_ECameraOp_Maintain"
}
]
} |
| m_cameraSequenceRemoved | 1 key{
"m_vecDistanceOperations": [
{
"m_eCameraOperation": "k_ECameraOp_Spring"
}
]
} |
| m_TracerAdditionParticle | "particles/abilities/gunslinger/gunslinger_carbine_tracer.vpcf" |
| m_flMaxBulletsToProcInShot | 1 |