Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_gunslinger_spreadingfire/modifier_spreadingfire_dot

modifier

class modifier_spreadingfire_dot · defined in ability_gunslinger_spreadingfire (Flame Imp) at m_FireDebuffModifier

Deadworks (C#)
pawn.AddModifier("ability_gunslinger_spreadingfire/modifier_spreadingfire_dot");

VData

_class"modifier_spreadingfire_dot"
m_bIsHiddenfalse
m_strHudIcon""
m_sStartSound"Inferno.Afterburn.Modifier.Start"
m_strHintText""
m_sExpiredSound""
_my_subclass_name"modifier_spreadingfire_dot"
m_bIsHiddenOverheadfalse
m_sLocalizationName""
m_strHudMessageText""
m_strParticleEffect""
m_eDrawOverheadStatus"OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation"DISPLAY_HUD_LEFT"
m_sAmbientLoopingSound"Inferno.Afterburn.Modifier.Lp"
m_strSmallIconCssClass"afterburn_dot"
m_nStatusEffectPriority50
m_bReverseHudProgressBarfalse
m_sSpreadingFireParticle"particles/abilities/gunslinger/gunslinger_spreadingfire_debuff.vpcf"
m_strParticleEffectConfig""
m_strParticleStatusEffect"particles/status_fx/status_fx_afterburn.vpcf"
m_strScreenParticleEffect""
m_sSpreadingFireTetherParticle"particles/abilities/gunslinger/gunslinger_spreadingfire_tether.vpcf"
m_strParticleStatusEffectConfig""
m_strScreenParticleEffectConfig""
m_nAmbientLoopingSoundRecipients"MODIFIER_SOUND_RECIPIENT_ALWAYS"

History

  1. 6696–6745first dumped