ability_haunt/modifier_afterburn_dot
Burning from Afterburnmodifierclass modifier_afterburn_dot · defined in ability_haunt at m_AutoIntrinsicModifiers.0.m_AfterburnDotModifier
Deadworks (C#)
pawn.AddModifier("ability_haunt/modifier_afterburn_dot", new Dictionary<string, float> {
["AfterburnSpiritDamageReduction"] = 0f,
});Ability values
Read from ability_haunt's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.
VData
| _class | "modifier_afterburn_dot" |
| m_sStartSound | "Inferno.Afterburn.Modifier.Start" |
| _my_subclass_name | "modifier_afterburn_dot" |
| m_sAfterburnParticle | "particles/abilities/inferno/inferno_afterburn_debuff.vpcf" |
| m_eDrawOverheadStatus | "OVERHEAD_DRAW_FOR_CASTER_ONLY" |
| m_sAmbientLoopingSound | "Inferno.Afterburn.Modifier.Lp" |
| m_strSmallIconCssClass | "afterburn_dot" |
| m_nStatusEffectPriority | 50 |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_afterburn.vpcf" |