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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6745 (Oct 02 2026)

ability_ice_dome/freeze_aura

modifier

class modifier_base_aura · defined in ability_ice_dome (Frozen Shelter) at m_IceDomeModifier.m_EnemyFreezeAuraModifier

Deadworks (C#)
pawn.AddModifier("ability_ice_dome/freeze_aura");

VData

_class"modifier_base_aura"
_my_subclass_name"freeze_aura"
m_iAuraSearchType"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_modifierProvidedByAura
5 keys
{
  "_class": "modifier_base",
  "_my_subclass_name": "freeze_debuff",
  "m_vecScriptValues": [
    {
      "m_value": -100,
      "m_eModifierValue": "MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT"
    },
    {
      "m_value": -100,
      "m_eModifierValue": "MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT"
    },
    {
      "m_value": -100,
      "m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT"
    }
  ],
  "m_nEnabledStateMask": "MODIFIER_STATE_COMMAND_RESTRICTED",
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_kelvin_freeze.vpcf"
}

History

  1. 6722–6745added