ability_ice_dome/freeze_aura
modifierclass modifier_base_aura · defined in ability_ice_dome (Frozen Shelter) at m_IceDomeModifier.m_EnemyFreezeAuraModifier
Deadworks (C#)
pawn.AddModifier("ability_ice_dome/freeze_aura");VData
| _class | "modifier_base_aura" |
| _my_subclass_name | "freeze_aura" |
| m_iAuraSearchType | "CITADEL_UNIT_TARGET_ALL_ENEMY" |
| m_modifierProvidedByAura | 5 keys{
"_class": "modifier_base",
"_my_subclass_name": "freeze_debuff",
"m_vecScriptValues": [
{
"m_value": -100,
"m_eModifierValue": "MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT"
},
{
"m_value": -100,
"m_eModifierValue": "MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT"
},
{
"m_value": -100,
"m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT"
}
],
"m_nEnabledStateMask": "MODIFIER_STATE_COMMAND_RESTRICTED",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_kelvin_freeze.vpcf"
} |