ability_ice_dome/freeze_debuff
modifierclass modifier_base · defined in ability_ice_dome (Frozen Shelter) at m_IceDomeModifier.m_EnemyFreezeAuraModifier.m_modifierProvidedByAura
Deadworks (C#)
pawn.AddModifier("ability_ice_dome/freeze_debuff");VData
| _class | "modifier_base" |
| _my_subclass_name | "freeze_debuff" |
| m_vecScriptValues | 3 items[
{
"m_value": -100,
"m_eModifierValue": "MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT"
},
{
"m_value": -100,
"m_eModifierValue": "MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT"
},
{
"m_value": -100,
"m_eModifierValue": "MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT"
}
] |
| m_nEnabledStateMask | "MODIFIER_STATE_COMMAND_RESTRICTED" |
| m_strParticleStatusEffect | "particles/status_fx/status_fx_kelvin_freeze.vpcf" |