ability_ice_dome/ice_dome_enemy_aura
modifierclass modifier_base_aura · defined in ability_ice_dome (Frozen Shelter) at m_IceDomeModifier.m_EnemyAuraModifier
Deadworks (C#)
pawn.AddModifier("ability_ice_dome/ice_dome_enemy_aura");VData
| _class | "modifier_base_aura" |
| m_bIsHidden | true |
| _my_subclass_name | "ice_dome_enemy_aura" |
| m_iAuraSearchType | "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY" |
| m_modifierProvidedByAura | 9 keys{
"_class": "modifier_icedome_auramodifier_base",
"m_bIsHidden": true,
"m_flDuration": 0.5,
"_my_subclass_name": "modifier_debuff",
"m_nEnabledStateMask": "MODIFIER_STATE_SLOWED",
"m_strParticleEffect": "particles/abilities/kelvin/kelvin_ice_grenade_slow.vpcf",
"m_strSmallIconCssClass": "slowed",
"m_strParticleStatusEffect": "particles/status_fx/status_fx_kelvin_freeze.vpcf",
"m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
"FireRateSlow",
"SlowPercent"
]
} |