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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_ice_dome/ice_dome_enemy_aura

modifier

class modifier_base_aura · defined in ability_ice_dome (Frozen Shelter) at m_IceDomeModifier.m_EnemyAuraModifier

Deadworks (C#)
pawn.AddModifier("ability_ice_dome/ice_dome_enemy_aura");

VData

_class"modifier_base_aura"
m_bIsHiddentrue
_my_subclass_name"ice_dome_enemy_aura"
m_iAuraSearchType"CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY"
m_modifierProvidedByAura
9 keys
{
  "_class": "modifier_icedome_auramodifier_base",
  "m_bIsHidden": true,
  "m_flDuration": 0.5,
  "_my_subclass_name": "modifier_debuff",
  "m_nEnabledStateMask": "MODIFIER_STATE_SLOWED",
  "m_strParticleEffect": "particles/abilities/kelvin/kelvin_ice_grenade_slow.vpcf",
  "m_strSmallIconCssClass": "slowed",
  "m_strParticleStatusEffect": "particles/status_fx/status_fx_kelvin_freeze.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "FireRateSlow",
    "SlowPercent"
  ]
}

History

  1. 6696–6745first dumped